Okay time for an update. First off, this site
is now on my webhost and will be so from this point forward. I'll
be taking it off of Fortunecity soon. Also I'll be try to bring
this outpost out of moth balls abd back online.
The first step was of course uploading it to my
own webhost instead of the piece of crap Fortunecity.
Next I'll be the redesign the site to get ride
of the frames, and about every thing else for the crap site. Look
forward to a site you can actualy read and see without getting
a head ache. The first part of that is the new color scheme you
see here. It's only on this and the unit page for now since I'm
going to do a compelete site rebuild anyways. Going to try to
get that done and out of the way tonight and tommorow.
Finally my family is moving and I'll have no net
connection as of Thursday. I'll be spending 2 to possible 4 weeks
in a Hotel room till we can find a house that suits our needs
(hard to find a house where we can keep our 3 dogs).
Since I'll be sitting there with my machine for
those 2-4 weeks with nothing to do beside game and watch my terabyte
of anime I decide to redo the models for the Destiny hand and
Death's Hand. I'll also be working on two maps Watery Canyon
and The Beach as well as my unnamed hovering Battleship,
trying to get them all done. Since this means 3 new models (one
each for the battleShip, destiny and death) and two maps not sure
if it'll get done but going to try to. I'll give an update as
soon as I can, would like to get The Beach done before
I lose my connection on Thursday.
Here's screen shots for the Watery canyone and
the unnamed hovering Battleship
I still around hehe. Just been busy one other
things. If you want to see what other things here are links to all
my current websites.
Continuum's Wired Outpost |
Lain:Deeply Wired | Beauty
Personified: Relena Peacecraft
Pastures | Star
Pastures' Sailor Mercury Shrine
PC Game page | StarTrekMan's
Stars! and Stars! Supernova Genesis page
FortuneCity Page | Total Annihilation
Shadow Outpost | Total Annihilation:
Kingdoms Shadow Outpost
Well all things are not going well. I haven't
had a chance to work on any of my units for a while. So I'm going
to shut this place down for now. Cybertown (A ONline 3D world and
reality) video games and Real life are just taking to much time.
Once School starts again and I find how my time is like I might
start back up then. This place though will stay up even though it
will be dormant. I not about to tear down even on of my sites.
Well I haven't got any further on the units.
I final got a cable modem and have been playing Quake Team Fortress
& Mech Warrior 2. I did fix a problem on the unit page thought.
The Core Anti-matter cannon hover platform link was accessing the
Arm one. That's fixed now. I'll get the unit out sooner or later,
but it's going to be a while.
Sorry for the long time between updates but I start playing Mech
Warrior 2 again. Their just something about hand to hand combat
in 'Mechs. The Good news thought is I'm curretly working on two
other units. An Arm Weapons Plaform and Arm Soul Sphere. I got most
of their model done and will start work on the Core Models next.
The core will get a another Hovercraft instead of a Soul sphere.
I'm think of making it a Annihilator carrying on. It will have it's
own custom Annihilator weapon though if I do make it so. The Arm
soul sphere will be welding a Lightning weapon. And the Arm and
Core weapons platform will have Plasma cannons and Missle pods.
They'll basicly be Hover Ships and there for large. This mean another
4 units comming.
Now the bad news, the 4 new units, The Fate, Watery
Fate, NR-1, and NR-2 will be delayed. A problem I thought was
fixed seems to not be and I can't seem to find out what causing
The problem is that every time I try to build
the Core unit's the Hover plant opens up to start building then
the game crashes. This happened before with the Arm version because
I forgot to change their COB file's names to the unit's new names.
This is not the problem with the core version. All the file are
there this time and correctly named.
Until I get it fixed both versions won't be comming
out. Sorry but I'm not going to post only one sides Units. I'll
update you all on their status again when I final find out what
the problem is and fix it.
Well all almost down with the Arm Fate. I
decide to make Two versions of it. On version, Watery Fate, has
the Arm Destroyer cannon and Two Torpedoes. The Fate now has the
Core Goliath Cannon and two big Missiles.
Also I'm working on the core versions.
They will all be coming out with each other. Like the Arm Versions
They use the same model but their textured differently. Here's
a pic of the Arm version.
In the Pic it show it has two barrels
but I'm redoing them and giving it only one Barrel. I'll redo
the Build pics after I do.
Yet another Update of my pages. The Weapon's Ranges for the Two
Anti-Matter hovers has been add to the unit page as well as Each
unit's Maximum Damage. Also the Core Death's hand has been revised.
It now had a little more armor. It's lesser speed was real not balanced
with it's armor. Both units are now Version 2.0. Click on
ether of the pics below to download the new versions or you can
get them from the Unit page.
Also I'd like to ask anyone who is using the Destiny's
Hand and Death's Hand to please Send me a emial if you have the
time about what you think of them. Does the Core version Need
more Armor, the Arm version more speed? Or any thing else you
want to say about them. And I mean anything, If you think they
suck tell me. You can send me an emial by click here Here
or send it to firstname.lastname@example.org
I still havn't finished the Arm Fate yet. Still
working on it's model.
Well patterns, it's here. Core Anti-Matter cannon, Death's hand.
It's available on the Unit page. It is just a little slower then
the Arm Version, cost more metal and less energy with a little more
armor. They do share the same weapon so no new Weapon ID. The Weapon
has been Revised thought. It's energy per shot is now 2000 with
Blast Radius of 96. The Arm fate is delayed to to modeling problems.
I'm still learning to use the program I have. I would prefer 3d
Studio and Autocad light or regular but don't have them. What next
after the Arm Fate? Soul Spheres of course. Their just scout chaise
based ones, not the the Indestructible ones.
The units are now on the Unit page. Or Click on
ether of their pics, their in the same file now.
2 more Units coming. The first be the Arm Fate. It's a Torpedo and
Plasma cannon Platform. It actual just a Plane that hover in the
place that can drop torpedoes like a Torpedo bomber and a light
plasma cannon on top for defense. It will be low flying and looks
okay. I'm currently finishing the model up and then making it's
build pic. After their done you see them here. After that I will
be making the Core Death's Hand. Core final convinced me, StarDruid,
to make a Anti-Matter cannon hover platform for them. Also
a Revision of the Arm Destiny's Hand is coming out, most likely
with the Arm Fate. It's weapon's energy per shot cost will be going
down but so will it's blast radius. They'll be: Energy per shot:
2000 Blast: 96. Also my next update will bring a Unit page for my
units. My fixed Senshi StarShip packs will have their own pages.
Well all I've final update. I've final got
around to changing this place name. It's now Total Annihilation
Shadow Outpost. I also final got rid of my Non-frame page. You can
still see them by click here. Also I've
post my first unit. The Arm Destiny's Hand. Note: It's
not on the unit page yet. You will be hearing about it in
Universe's The Story Place. in the latest battle very soon.
6-24-00 Note: Destiny's Hand can now be found
on the unit page. It's history is now on it own page.